class Beatrice extends PlayerRecordClass;
defaultproperties
{
Species=class'XGame.SPECIES_Merc'
MeshName="Beatrice.Beatrice_Female"
BodySkinName="BeatriceSkins.Beatrice.BeatriceSkin"
FaceSkinName="BeatriceSkins.Beatrice.Pulseline"
Portrait=Material'BeatriceSkins.Beatrice.BeatricePortrait'
TextName="XPlayers.Default"
Sex="Female"
Menu="SP"
}